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Utgarde keep

 
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Daednumai
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Joined: 10 Jun 2006
Posts: 94


Location: Swindon England

PostPosted: Thu Nov 13, 2008 11:41 pm    Post subject: Utgarde keep Reply with quote

Prince Keleseth

Health: 192,200 HP

   * Shadow Bolt: Deals 2975 to 4025 shadow damage. Has a 40 yard range and 2 second cast time.
   * Raises 5 undead skeletons with approximately 7,000 HP. They will cast Decrepify (Reduce strength by 100 and movement speed by 30%) on their target. All methods of undead CC work on them. Once they have all been killed, they will respawn.
   * Casts Frost Tomb (Lasts 20 seconds and causes 400 damage per second. Frost Tombs have roughly 7,000 HP.)

It is important to mind the random Frost Tomb applied to players, these can be burnt down and should be if your party is low on healing. A Frost Tomb does approximately 8000 damage which leaves most level 70’s either dead or very close to it. In addition to Frost Tombs, the prince will summon 5 skeletons which can be crowd controlled, make sure they are grouped up when they die because they will be resurrected periodically throughout the fight and it’s easier to control them if they’re in a group.



Skarvald the Constructor

Abilities

Skarvald the Constructor:

Health: 96,100 HP

   * Charge: Charges an enemy, inflicting 35% of the caster's normal damage and stuns the opponent for 2 sec.
   * Stone Strike: Inflicts 100% of normal weapon damage and knocks back the enemy.

Strategy

Skarvald and Dalronn are much the the Romeo and Juliet fight in Karazhan. Both of them will fight at the same time when aggroed.

The kill order in this fight does not matter, however when one dies, a spirit version spawns which is untargetable and behaves exactly like it would when it was alive. This means they should both die at roughly the same time. The best strategy is to DPS Skarvald down to 10%, kill Dalronn, and then finish off Skarvald. This is because Skarvald will randomly charge players, and when his spirit spawns it will do the same, usually towards the healer. Since the spirit has no aggro table, he may stay on the healer until the fight finishes.


Ingvar the Plunderer



Attacks and abilities

Health: 120,015 HP (phase 1); 120,015 HP (phase 2)

Phase 1

   * Staggering Roar: 2188-2812 damage to all enemies within 60 yards, interrupting any spells being cast for 6 sec. 2s cast, 2s cooldown
   * Smash: 13125-16875 physical damage to all enemies within a 10 yard cone in front of the caster. 3s cast, 2s cooldown.
   * Cleave: Inflicts 150% of normal melee damage to an enemy and its nearest ally.
   * Enrage: Increases attack speed by 5% and size by 5% per cast. Stacks up to 50 times.

Phase 2: Resurrection by Annhylde the Caller

   * Dreadful Roar: 3063-3937 shadow damage to all enemies within 60 yards, interrupting any spells being cast for 8 seconds. In addition, targets will take 5% more shadow damage. This effect can stack up to 40 times. 2s cast, 2s cooldown
   * Woe Strike: Deals 200% of normal melee damage and inflicts the target a curse known as Woe Strike. Any direct healing the target receives while afflicted with Woe Strike deals 1313-1687 Shadow damage to the healer. This effect lasts for 20 seconds or until the curse is dispelled.
   * Dark Smash: Deals 8750-11250 Shadow damage to all enemies within a 10 yard cone in front of the caster. In addition, deals 1750 to 2250 Shadow damage to all enemies, knocking them down for 2 seconds. 3s cast, 2s cooldown.
   * Shadow Axe: Throws your Shadow Axe at a random target. The axe will arrive at the target and spin in place for 10 sec, dealing 1750 to 2250 damage per second to all nearby enemies.

Tactics

Tank Ingvar so that he is facing away from the group. It is essential that any melee class apart from the tank stays behind him. When he casts Smash (Phase 1) and Dark Smash (Phase 2), it is critical for the tank to move out of the 10 yards range in time (should be no problem since both abilities have a 3 second cast). Also make sure that you run directly away from any melee class behind him so that you don't accidentally turn him towards them (his Smash / Dark Smash go out in a cone and will most likely kill them off instantly).
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Mumrah



Joined: 05 Nov 2008
Posts: 4



PostPosted: Fri Nov 14, 2008 2:46 pm    Post subject: Reply with quote

Linked a video of the instance in the tips topic, but will repeat the link here then.
http://www.tankspot.com/forums/f5...rior-utgarde-speed-run-video.html
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Daednumai
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Joined: 10 Jun 2006
Posts: 94


Location: Swindon England

PostPosted: Sat Nov 15, 2008 11:48 pm    Post subject: Reply with quote

Thanks Mum,  lets get nore people using the forums, its a great way to organise things, give suggestions / tips etc.



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